More varied opening levels
The next iOS path keeps guest play first, then lets players choose Apple sign-in for cloud saves and purchase restore when they want it.
Google Play + TestFlight · Android release candidate · Version 1.0.8 (61)
The official support and policy home for a cheerful match-3 puzzle with 120 levels, local progress, Companion House, Market Lab, Daily Gift, optional Android rewarded ads, optional iOS App Store purchases, and offline-friendly core play.
Latest build focus
The next iOS path keeps guest play first, then lets players choose Apple sign-in for cloud saves and purchase restore when they want it.
Android focuses on optional rewarded ads, while iOS can offer App Store purchases for fixed cosmetic, booster, and Points packs.
Points, boosters, Skin Shards, and skins stay inside the game. They cannot be transferred, withdrawn, or redeemed for money or prizes.
What players get
Momo Tumble is designed for quick mobile sessions. Players swap colorful tiles, complete Goals before Moves run out, collect Points, unlock cosmetic Skin packs, care for Momo in Companion House, and choose whether optional rewards or purchases are worth their time.
Levels, local progress, Points, boosters, skins, Daily Gift, and Companion House state work from local progress first. Network, analytics, ad, and purchase-provider failures stay non-blocking for core play.
The interface supports Indonesian, English, Chinese, Korean, Japanese, Malay, French, Latin American Spanish, Brazilian Portuguese, Russian, Thai, and Vietnamese, with Uzbek and Kazakh available through system-language detection.
Android Points and Skin Shards are earned through play or optional rewards. iOS may offer fixed App Store IAP packs, skins are cosmetic only, and push payloads never directly grant rewards.
In-game surfaces
Developer information
This website is the official developer hub for Momo Tumble. For gameplay support, Google Play listing questions, App Store TestFlight questions, or privacy requests, contact muzil7734@gmail.com.